GGAMEPLAYPlayer-facing systems
Unity and Unreal gameplay logic, interactions, physics, animation integration and simulation-focused mechanics.
C++ • C# • Unreal • Unity
AIGAME AIAdaptive behavior
Reinforcement learning, DQN, contextual/non-contextual bandits, Learning Agents, behavior trees and AI perception.
Python • RL • DQN • Bandits
XRIMMERSIVEVR + hardware
VR interaction, mixed-reality visualization and hardware-linked systems, including adaptive wearable assistance.
VR • AR • Unity • Hardware
RRESEARCHExperiments + evaluation
Research prototypes, human-in-the-loop experiments, controller comparisons, data collection and technical visualization.
Experiments • Analysis • Prototyping